It's gonna be hard to write a review for this game, so I'll let my FFXI blog speak for itself. 
10/10
Last night I managed to get the Fei Yin chest key and find a treasure chest to acquire the magic tome needed to finish the quest magic of the north to get the scroll of Tele Zvahl. 
Last night I logged on to check on Yellow XIII, the Bastokan VCS told me he took Yellow out for walk in town and Yellow seemed interested in everything. A few days before he lost a race to some cocky NPC's (cut scene onry) and was anxious to try again, so I fed him some gyshal greens and told the Bastok VCS that Yellow wanted to compete against the NPC's again. This time Yellow won! Afterwards I took Yellow for a short walk outside Bastok and read him a story.
After defeating the NM Galgalim that Uran Mafran summoned I returned to Windurst and obtained Cabuncle's Tear, I returned to Koru Moru who asked me to bring him 4 Astragalos, after getting Koru Moru his astragalos Ildy Goldy arrives and reports on the events with Uran Mafran. Somehow Uran Mafran has cast a spell over his old classmates that erased himself from their memories! Koru Moru asks me to find the rest of the class and see if they remember Uran Mafran.

After my initial visit to the Empire of Aht Urghan, I had not been back, instead I've been working on SMN. I decided to revisit Aht Urgan Whitegate. When I arrived I went to Salaheem's Sentinels and recieved my first mission as a mercenary. Naja Salaheem handed me supplies and told me to bring them to any of the staging point thruout the Near East Lands. While in Aht Urghan I met up with Darcy, the leader of LotB, he offered to help me reach one of the Staging Points. We traveled thru Bflau Thickets to Ma Mool Ja to one of the Staging Points. I returned to Aht Urgan reported to Naja Salaheem and was granted merc rank.
I set out to get Kukulcan's Staff, the first piece of SMN artifact equipment. I traveled to the House of the Hero in Windurst Walls. Carbuncle spoke in riddle about a great deception and told me to go to Bastok. In Port Bastok I spoke to Juroro and Ildy Goldy. After a short chat Ildy Goldy handed me a Earth Pendulum and told me to travel to the Quicksand Caves in Altepa Desert. Within the Quicksand Caves, Krogenar and I made our way to the Cloister of Tremors. I activated the Earth Pendulum and we were transported to the same dimension that I had fought Titan. Apparently Ildy Goldy had followed us in because as we arrived in this strange dimension I saw the little Tarutau run up the ramp to where the Notorious Monster Galgalim waited for us, but instead a taru mage by the name of Uran Mafran stood there, as Ildy rushed at Uran Mafran he warped away and Galgalim appeared. Krogenar sent in his pet and I send in Garuda, Galgalim fell fast to the relentlessness of Courier Carrie and Garuda. After the battle ended we reappeared in the Cloister of Tremors and Darcy joined our small group, we rentered the strange dimension this time to fight Titan Prime. We were fighting him again to capture the Whisper of tremors, one of six whispers needed to unlock the battle against Fenrir, the Avatar of darkness. 

Tryp rallied the LotB troops to once again attempt Promyvion Dem spire. My PT consisted of Domantas (BST), Luner (BST), Aarron (BST), Kimoni (BST), Drust (SMN), and myself (WHM).



After completing the Talekeeper mission my next mission for Bastok was given to me by the Mithril Musketeer Naji, outside the President's Office, he asked me to travel to the pirate hideout of Norg and rendesvouz with Gilgamesh. Once I reached Norg , Gilgamesh tells me to find an Adaman Ore and askes me to retrieve a Frag Rock from Ifrit's Cauldron by defeating a NM Salamander. I round up a group of BST from LotB and travel through Yhoator Jungle to Ifrit's Cauldron, this is a very dangerous place, especially for mages! The path to the NM is crawling with bats and volcanic gasses that will aggro me at the first cast, if the gases explode they can do over 1200 points of damage to everyone standing around. We reached the area where the notorious monster was located, I threw the Adaman Ore into the spawn point and the Magma (a bomb) and Salamander (a lizard) poped. After we defeated the bomb and it dropped 6 frag rocks, I returned to Norg and gave Gilgamesh his Frag Rock. 
While fishing up nebimonites on the Selbina-Muhuara ferry I ran into Ppuffy from LotB, during our tryp he acquired the pirates chart needed to spawn the Mecurial Kris battle in the Valkurm Dunes. Once we arrived in Selbina we met up with another LotB member Swizzle and headed to the spawn point to trade the map to a ??? in the surf. Once we traded the map 2 NM's Notorious Monsters) came in from the sea and attacked, a clipper, a pugil and a Kraken once they reach land we each concentrated on one, Ppuffy and Swizzle called on their CC's and I summoned Ramuh. This battle is capped at 20 so once we began I was stripped to my jammies O.o, during the fight other local parties dropped what they were doing to watch the fight, I summoned Ramuh and used my 2 hr job ability Astral Flow and watched as Ramuh unleashed Judgement Bolt....those fish didn't stand a chance! Once the battle ended a treasure chest appeared on the beach, inside we found an Albatross ring, some H.Q pugil scales, and a bone calamary shell (bait). Regretfully the elusive dagger, Mecurial Kris was not inside.
Recently I've been XPing as much as possible and have begun PTing back in the Garilage Citadel and when the PT invites are scarce I'd spend my time on the Mhuara-Selbina ferry fishing Nebimonites, which are selling for 25k a doz, been making decent gil off them. 




Krog set up a Promivion Dem run, the party consisted of me, Krog, and Lucke from LotB and Jonraffy and Sazuki. We were one member short of a full PT but with Krogenars direction we did fine navigating the emptiness. Krog lead us to the MR's (Memory Recepticles) and with Carby and 2 CC's we made short work of them. Sazuki the WHM did need to raise Jonraffy twice on the way to the forth level of the spire and I got nailed once on the way to the zone on the forth level but otherwise we did fine.Krog laid down the plan of attack and it sounded good. We entered the BC, waited a few mins for there call pet timer too cool down then engaged the Progenerator. Krog and Lucke sent in their CCs and I send in Carbuncle, then we withdraw to let them do some work. The Progenerator put the smackdown on their CC's and Carby didn't last long either. I unleashed my 2hour ability Astral Flow and then commanded Carby to use Searing Light but just as it was about to execute the boss runs away O.o! The plan began unraveling quickly and I see Krog, Lucke and Jonraffy begin to melee the boss. Krogenar unleashes his WS, it doesn't do much damage but gets the bosses attention. Krog drops, but fortunately he had a reraise earing equiped and raises himself then calls on a tiger familiar, Lucke calls his tiger familiar also and they begin assaulting the Progenerator, meanwhile I'm trying to rest up enough MP to re-summon Carbuncle so I can try casting SL again before the Astral Flow timer ran out. The Progenerator used it's Fisson ability and spawned offspring that took me down before I could unleash Carby's Searing Light again...I didn't have a reraise earring so I was done. Soon after I fell Jonraffy died and Krog droped last. It was a fun tryp to the top but we weren't prepared well enough, 1 member short and we didn't use our animas efficiently. 
Once Krogenar met up with us we entered CastleZvahl, nothing could have preparared Tryp for what wait for him inside. The castle was a hellish maze crawling with every type of beastman; Goblins, Orcs, Quadov, Yagudo, Evil Eyes, and Demons. I had to keep my buffs up at all times and let the group know when they i needed to recast so as to not be left behind. After a few minutes Eleazar skillfully navigated the group through the castle. We now stood at the foot of a bridge that streched out into the cold mist, in the distance I could see the dark siloette of the Zvahl Keep


Once thru the Keep we entered the tomb and were greeted by the Galkan Dark Knight Zied, what was he doing here?The room was eerily silent aside from us but suddenly the air grew musty and an electricity filled the air, the cover of the Shadow Lords coffin slid open and a large arm emerged. 



I collected the piece of magicite optistone. As I picked it up I experienced a
vision from the past...the king of San d'Oria,; suspicious of the Humes of
Bastok and their "investigation" of the Northlands sends a delegate to oversee
their findings...Once I removed the second piece of Magicite the room in faded
to white and I had another vision of the past, a group of adventurers in the
Beaucedine Glacier; Raogrimm the Galkan swordsman, Ulrich the Hume Warrior and
Cornelia the Hume Monk separated from the fellowship, the tension between Humes
and Galkans in Bastok reached a shatering point Ulrich unsheathes his sword but
Cornelia steps between the two, red snow, a weeping Galka left to die in the
blizzard, a hume with a dark secret....Zied rushed to Raogrimm's side, Raogrimm
explains that when he was betrayed and left for dead all those years ago all the
anger and frustration of the Galka race overcame him and the heroic Mithril
Musketeer known as Raogrimm died....replaced by the Shadow Lord, the culmination
of ages of cowardness,rage, envy, arrogance and apathy.During this precious
moments scene Arch Duke Kam' lanaut and his brother enter the room and we
discover the events that are taking place are all part of a prophecy fortold by
the Kindred an ancient race thought to be extinct for over a millenia, and that
the poem that Lion had told me was actually the Kindred prophecy.
Tryp loged in at the desert town of Rabao, he had begun the quest for the Lu Shang's, a legendary fishing rod said to be unbreakable. It seems that without this rod I will never be able to reach artisan level in my craft. The rod could be bought in the Auction house....for a mere 10/20M gill .The only other way to attain this legendary rod is to help one of two brothers; Gallijaux & Joulet, in Port San d'Oria by trading in 10,000 moat carp ( this might take awhile)!
Preparations needed to be made, I needed the map of Castle Zvahl and the Keep, Radeivpart in Ru' Lude Gardens would give me the maps I needed but first I needed to get him a Flame Degen sword. Since there were none in the Jeuno AH I traveled deep into Ordell's caverns to find a monster that would drop a flame degen....there were none there when I arrived, I stayed for awhile but none popped.



Once we met up with Eleazar we camped at the entrance until Krogenar met up with us and then we headed inside...