Friday, April 24, 2020
Travis Scott Astronomical Concert in Fortnite 4-23-20
My wife who hates video games and doesn't care for rap really enjoyed the Astronomical Concert event.
Friday, July 23, 2010
PS3 FPS assault Riffle Peripheral..AWESOME!!!!

This is my controller, this is my gun, one is for fighting (online),one is for fun!
It all started with a guitar, then a drum set, now thanks to CTA Digital FPS can enjoy cool peripherals also!
How freakin awesome is this!
Now go choke yourselves! Then go preorder this on amazon before the gubberment gets word of this!
http://www.amazon.com/gp/product/B003E8LA7M?ie=UTF8&tag=prey0f&linkCode=as2&camp=1789&creative=390957&creativeASIN=B003E8LA7M
Monday, May 25, 2009
Modern Warfare 2 World Premiere Trailer Full
Tuesday, April 7, 2009
MAG official site open
After the let down that is Socom Confrontation Zipper has it's work cut out for them. 256 people online at once sounds crazy, but I'll believe it when I see it, they barely could get 36 person multiplayer right...
http://us.playstation.com/mag/
Wednesday, January 7, 2009
Socom Confrontation Trophies
Since the beta I haven't actually played SOCOM Confrontation, After reading all the complaints from guys in my clan I held off on buying it, but after months of constant nagging I broke down and bought it on monday. With the up coming 1.30 there's alot of useful patches and upgrades, such as being able to use the D-pad iso the sixaxis motion control, and trophies! I've taken a glimpse at the requirements for achieving these trophies and let me tell you, I've been playing the socom games since S1and these are HARDcore! http://www.ps3fanboy.com/2009/01/07/trophies-socom-confrontation/
http://socom.us.playstation.com/post/2008/12/SOCOM-Confrontation-130-Update-Features-(Part-5).aspx
Sunday, September 7, 2008
SOCOM Confrontation Day 2 report
Day 2 on the SOCOM Confrontation beta, I got my clan invite yesterday. Today I spent some time with the character creation features. Merq's and Commando's have about seven different head styles, then you can customize your soldier with facial hair, scars, voice style, head gear, mics, and eyewear. Then for the body you get light/medium/heavy gear, which affects your soldiers encumbrance (mobility), after that you can choose your camo patterns and styles, choose from Night/Urban/Desert then go thru a multitude of patterns for each body part (head/body/torso). Next is the Armory the most important section! Choose your primary weapon, secondary weapon, attachments, and two sub weapons like nades or C4.Issues I've noticed so far;
1. Occasionally I get a big red X with two arrows pointing in opposite directions on the top center of the screen which mean the game is trying to stableize your connection.
2. The game did take unusually long to load, I'm sure Slant Six is working on the servers so no big deal.
3. For the most part the lag was non existant, but one game was so bad that I lost mic capability and framerate dropped significantly. I logged out switched to a secondary account and viola problem solved.
4. Radar in upper right corner didn't seem to be working
~Controls are a bit different from OS SOCOM, I kept bringing up the taunt menu by accident, but like I just gotta get used to the button config.
~I like the map, lots of detail, lots of nooks and crannies, and heat distortion in the distance is a nice effect. This new Crossroads map is amazing the tower diagonally across from the lion is sweet! The new areas and slight changes make it feel like a brand new map.
~Gameplay speed is good, faster than MGO, slower than COD4 I think it lends itself to tactical gameplay.
~Character movement is smoother than I expected, the characters tend to float when near edges though. Jumping seemed very limited but that may be due to my encumberance ratio.
~Guns sound terrific and those with 5.1 or better surround sound systems are in for an audio daydream. The other really evolutionary aspect was the proximitty speach system, members on the same team will be able to communicate the traditional way via the mic by pressing L2 or you can speak freely and if a teammate is nearby (above, below, infront, behind) you'll hear them thru your surround sound system from their location in relation to you, distance and objects also affect the volume of their voices! VERY COOL feature! But be careful what you say or the noise you make in the comfort of your living room because you could be heard by an enemy in your vicinity!
~Once they iron out the kinks I think this is gonna reignite the SOCOM community!
Friday, September 5, 2008
Socom Confrontation Beta starts today!
ATTENTION!Rise and shine maggots! Are U E? The SOCOM Confrontation Beta has begun today! Did you reserve you copy at Gamestop? I'm DLing the beta as I type so I hope to see your sorry ass on the battlefield tonight! That is all, DISMISSED!
Tuesday, July 15, 2008
E3 2008: Zipper Int. announces MAG

MAG will offer up to 256 players! Squad based -- 8
player squads. One captain on each squad. commando to field medic to
demolitions. Leveling up and such like MGO.
Wednesday, April 30, 2008
New Socom Confrontation footage!
http://www.g4tv.com/xplay/videos/21509/World_Premiere_Preview_SOCOM_Confrontation.html
Tuesday, April 29, 2008
MGO beta 1st Impressions
It was a busy weekend for me with the CoD4 map pack launch, my Rock Band gig at Ghostboys place on Saturday and Sunday and GTA IV today but I squeezed in a little time for the MGO beta.I had MGS: Subsistence but never got around to going online with it, as I was wrapped up with Socom III at the time. MGO shares one thing in common with Socom, they're both 3rd person shooters....and that's where the comparisons end. After the debacle that was creating a Konami ID + a game ID + down loading an update via P2P that took over 3 hrs I finally completed all the prerequisites, or so I thought. I started up the beta to discover another update that needed to be DL'd, fortunately this one took a fraction of the time as there were enought seeders on this time around!
So now all downloads and ID's were complete I entered the beta! First things first....make a player ID!!!???? OMG are you serious!? OK that done next was character profile creation time, this was cool, and there was enough variables to have plenty of unique players in MGO. Choose a head, there were about six to choose from, then body, you could customize your voice too. Gear was next, head, body, legs and foot wear. After you've created your avatar, you had to choose a weapon type to specialize in ie assault, sniper, shotgun, etc. Finally there was a list of special abilities to choose from, you had to pick four and those would level up much like any RPG as you played.
The lobby system was similar to Socom there were around five servers available to go into and within each were public and private rooms with one of two different game play types available, TDM or FFA. So far so good, I joined an open free for all room and it filled up fast, once the game launched you are prompted to choose a primary, secondary and grenade before going in.
At this point I was anxious to get my kill on...maybe I'm used to the speed of CoD4 but once I spawned in the game I felt like I was wading thru a swamp! The speed that the characters move at is way too slow, I played a few more games, tried the "man cannon" which was fun the first time, the maps are large and well designed but too many times I found myself trying to find someone to kill, the rounds were over before I ever fired a shot, this is most likely set by the host of the room. The mics were so low I ended up playing sans a headset, but I can see that with a team using headsets this game would play more tactically than Call of Duty 4. I really think the majority of people who will play MGO are diehard fans of the series. I am yet I really had a hard time enjoying this due to the super slow pace. I will need to play a bit more to see if MGO has host migration...a feature COD4 is sorely lacking!
The speed of MGO is a major downer for me, but I'll give it another try and report back
Wednesday, April 23, 2008
Super Street Fighter II Turbo HD remix

Another Capcom title coming to the PlayStation store this summer is Super Street Fighter II Turbo HD Remix, or SSFIITHDR. To say I "super" excited for this title is an understatement!
Game Description:
One of the most popular games of the early '90s is reborn! Super Street Fighter® II Turbo HD Remix, originally developed by Capcom® for the arcade, makes its downloadable debut on the Xbox LIVE® Arcade and PLAYSTATION®Network. Capcom will maintain the integrity of the popular game by utilizing the original game code while upgrading the graphics with new artwork and high resolution 1080p images. Again, all of the art, from character animation to stage backgrounds, will be completely redrawn by Udon Entertainment, the company responsible for the US Street Fighter series of comics. Super Street Fighter II Turbo HD Remix will include both online and offline competition for one or two players.
Features:
- All new 1080p high-definition art for Street Fighter characters and backgrounds created by Udon Entertainment, creators of the Street Fighter comic books
- Features all 17 of the original Super Street Fighter® II Turbo characters including Ryu, Guile, M. Bison and Akuma
- New optional "Rebalanced" Mode: massive changes across the board to all Street Fighter characters as created and tested by some the world’s top-ranked professional Street Fighter players
- One to two player head-to-head play either offline or online
- Single player vs. CPU
- Player vs. player over the same console
- Player vs. player online
- Training mode helps fighters hone their skills
- Improved network code for the best possible online fighting game experience
- Numerous online features:
- In-game voice chatting between players
- Matchmaking flexibility through multiple options
- Personal and friends statistics tracking
- Quarter Match Mode - this spectator-based system allows online competitors (2 competitors and up to 4 spectators) to use a "virtual quarter" to "buy into" heated two player matches
- Comprehensive worldwide rankings and leader boards by character - tracks overall wins and losses, number of throws, perfects, highest combos and more
- Widescreen support with option to select classic 4:3 mode for SF purists
- Choose from either classic Super Street Fighter II Turbo music or optional newly remixed tunes
- Option to play as the original Super Street Fighter II Turbo 2D sprites for traditionalists
For more SSFIITHDR images check out :
http://www.flickr.com/photos/capcomlost/sets/72157604111364023/
For more information on the rebalancing of the characters check out:
http://blog.capcom.com/archives/category/super-street-fighter-ii-turbo-hd-remix

1942 Joint Strike
I gonna mod my PS3 with a flux capacitor and rock it with 1.21 gigawatts of power and bring us back to 1984, when scrolling shooters were a dime a dozen. I had 1942 for my NES and a friend and I spent the better part of a day cooperatively shooting enemy planes out of the sky. The pseudo WWII setting was cool and the old school planes were fun to "fly".This summer Capcom is bringing 1942 back with the help of Backbone ent. in a new 1080 p version of the classic!
1942: Joint Strike takes inspiration and influence from the '80s 194X's series of Capcom vertical arcade shooters. The art, sound and gameplay give the player hints of the 194X series, but will standout as it’s own unique entry. Gameplay will essentially be 2D, but the game will utilize a fully 3D engine.
The game takes place during a seemingly WWII like era. Locales, vehicles and weapons have the look and feel of WWII with some stylistic differences. The world in which 1942: Joint Strike takes place is not our own and the events that transpire are not historically accurate nor are they intended to be. This is a world alternate to ours where history and technology developed along its own path.
- Classic arcade style gameplay with 3D HD graphics!
- New Joint Strike attacks, weapons, and power ups!
- 2 player co op local or online play!
- Top Down Vertical Shooter
For more 1942 Joint Strike screen shots check out
http://www.flickr.com/photos/capcomlost/sets/72157604106891670/
CoD4 map pack avail on PS Store in 2 hours!
Just a friendly reminder that the Call of Duty 4 map pack will be on the Play Station Store on 4/24/08....which is just under 2 hours from now if you live on the east coast. Also there will be a PS3 Variety Map Pack Double XP Weekend Extravaganza! Enjoy Double XP all weekend for both continents from 12:01 AM GMT on Friday, April 25th to 11:59 PM PDT on Sunday, April 27th. We are also making Friday, April 25th a “Play with the Devs” day. The Infinity Ward team will be playing online on Friday, April 25th from 11AM to 2PM PDT and from 5 PM to 8 PM PDT. For us on the east coast that's 2PM-5PM EST and 8PM-11PM EST.
Monday, April 14, 2008
MGO beta
I preordered MGS4 back in March, and on April 2nd I got the call! My Metal Gear Saga disk & MGO beta key had come in! The disk that comes with the beta key code has an intriguing journalistic retrosective about the Metal Gear Saga. Focusing on Solid Snake, it is a fascinating look at the series from the series humble beginings. The Narrator tells the tale in the correct chronological order begining with MGS3: Snake Eater, then Metal Gear, Metal Gear II: Solid Snake, MGS1, and concluding with MGS2: Sons of Liberty.With the launch date for MGS4 creeping ever closer I can't wait to play as Old Snake and see if my hunch is correct! When MGS4 was first announced and the environment was announced I predicted a return to Outer Heaven...I was close enough!
I predict Solid Snake will come face to face with Big Boss who is still alive! Big Boss will tell Solid Snake EVERYTHING and he will be killed by Liquid Ocelot, Solid Snake will kill Liquid Ocelot and at the end decide to live.....and not take his own life like the trailers suggest. We'll find out soon enough!
Wow I got off track, we're talking about Metal Gear Online (MGO) well the beta begins April 21st and the key code's must be entered day after tommorow. I'll be playing MGO with members of my clan, the Kontract Killaz so I'll see you on the battle field!
Thursday, April 10, 2008
Socom: Confrontation
Well I just finished reading the cover story for the may issue of EGM and I'm excited, I've been following the progress of Socom C for over a year now and it sounds like the game is pretty close to beta. The article actually mentions on page 67 that a private beta is in the works and a few hundred socom fans will be invited!
So how can you get a chance to participate in the beta? Well for one head on over to http://socom.us.playstation.com/and register! That's gonna be SOCOM HDQ, from there clan management can be set up and adjusted; such as schedules, roster, news, and recruiting can be acomplished via that site....if your clan doesn't have their own site already.
There really seems to be a genuine effort from Slant Six http://www.slantsixgames.com/ to support the SOCOM clan community.
For example, every player begins in
the game with two characters:
a commando and a mercenary. Both of these
characters can be customized with
different weapon loadouts, outfits, and
gear....but you won't get access to the
full range of customization options
without taking the next step. There will be
six special forces available in
the initial release, but you can only play as
one of the special forces
characters if you are in a clan. This basically
upgrades your commando/ merc
into one of the
following:
- US Sea Air & Land (SEAL)
- UK Special Air Service (SAS)
- GER Kommando Spezialkrafte (KSK)
- SPN Unidad de Operaciones (UOE)
- FRN Groupe d'Intervention de la Gendarmerie Nationale (GIGN)
- ITL Commando Raggruppamento Subacquei ed Incursori Teseo (COMSUBIN)
This is an incentive to join a clan!
Access to these special forces allows players to have different equipment
items-camo patterns, helmets etc. Also each special force team will have a
few
unique weapons specific to the special forces.The clan leader can choose
which
special forces unit the clan will play as and he/she has access to
additional
customization features such as special camo patterns and clan
insignias.
The EGM article tries to stress that SOCOM C's changes aren't revolutionary, rather evolutionary. The changes / additions are meant to enhance the gameplay foundation set by SOCOM I & II, there are going to be seven maps available in the initial launch all based on the N. Africa part of the world. SOCOM C is being developed on a modular system so there will be DLC in the future, in fact Sony is looking to have small DLC packages avail each month or so and one large DLC package each quarter. I would love it if SOCOM had holiday/seasonal specific content! How fun would it be to run around in a easter bunny costume like the one Ralphie had in a Christmas Story!
I'm also glad to see vehicles are a thing of the past, the maps for SOCOM C will be a little over twice the size of SOCOM I's maps and in order to cover the distance players can run (see sprint in CoD4) and just like Call of Duty4 MW you will not be able to shoot while running, watch the sniper fight in Full Metal Jacket to understand what the run function is for. If you are pinned down by a sniper throw a nade or smoke to create a cloud of debris and run to the next point of cover...running from one end of a street to the other is your goal, you won't be sucessful!
Speaking of grenades the article talks a bit about "physics-based" grenades, meaning they 'll bounce and roll based on inertia. And player can opt to roll a nade instead of chucking one along the arc in the sky.
Since the maps are about twice the size of SOCOM I the matches will be set for 32 players, but can be customized for the traditional 16, which will automatically reset the map size.
SOCOM C will have a new OTS camera angle to coinside with the 16:9 aspect ratio, but for SOCOM purists the tradional camera angle will also be available in the customizations.
SOCOM C will have 7.1 surround sound support which will heighten the senses, fire fights will have dramatic differences in sound when heard inside or outside and distance as well as objects between you and where the shots are coming from. So if you still play with just the speakers on your TV you're going to miss out on one of the dramatic aspects of Confrontation.
On a similar note SOCOM C will allow members of the same clan on a team to communicate via an open mic. If there are other players on your team that aren't in your clan you'll still be able to communicate with them via the traditional L2 button. Once your party is together they'll stick together even if you switch rooms or lobbies. Lobby's weren't really touched on but I hope it is similar to S2's lobby system, I personally like it over S3.
Socom Confrontation will be available for DL on the PSN this summer or you can purchase the game at retail and it will be packaged along with a BT headset, not the same one as Warhawk....better.
Oh and that's not the offical box art...I made it >.<


Wednesday, March 19, 2008
Call of Duty 4 New Multiplayer Maps!

Infinity ward makers of Call of Duty 4 (2007 GotY) aren't sitting on their laurels, they're bringing us four new multiplayer maps this spring/summer!
Broadcast: An expanded version of the offline mission Charlie don't Surf.
Creek: A large outdoor map with a ravine circling the perimeter and a riverbed that leads to a waterfall, there's also a tunnel that winds beneath a hill, there'll be plenty of vegetation to hide in.
Chinatown: a remake of a CoD2 map
Killhouse: training facility in offline campaign....expanded
Thursday, March 13, 2008
Super Street Fighter II Turbo HD Remix
The curtain of secrecy is beginning to lift on Super Street Fighter II Turbo HD Remix! This game is a colabrative effort between Capcom, Udon, and Backbone. This labor of love began with the simple plan to give SSFIIT a 1080p facelift like they did with Super Puzzle Fighter, all sprites, backgrounds, and endings were being redrawn but the challenge expanded and soon evolved into a full project where not only were the aesthetics being reworked but also the gameplay. Each character has recieved some type tweek, the bottom tier characters got some much needed work to become more attractive competively and the top tier characters have also been reworked slighty to make all of the cast a bit more balanced, that way you never have a Shin Akuma vs Dan senario. Yes I know Dan isn't in SSFIIT...it was simply an example.
From the two early screen shots here we can see the amount of detail that has gone into this project, visually the game is going to be gorgeous. And without nerfing the gameplay mechanics this DLCtitle for PS3 and X360 maybe the definitive version of the classic Street Fighter II!
SSFIITHDR will have all 17 of the original Super Street Fighter® II Turbo cast, one to two player head-to-head play either offline or online, Single player vs. CPU, player vs. player over the same console, player vs. player online, training mode, An improved network code for the best possible online fighting game experience, numerous online features: In-game voice chatting between players, matchmaking flexibility through multiple options, personal and friends statistics tracking, Quarter Match Mode– this spectator-based system allows online competitors (2 competitors and up to 4 spectators) to use a "virtual quarter" to "buy into" heated two player matches, comprehensive worldwide rankings and leaderboards by character and country - tracks overall wins and losses, number of throws, perfects, highest combos and more, widescreen support with option to select classic 4:3 mode for SF purists.
And now there's a chance for X360 owners to be a Beta tester for SSFIITHDR if they DL Commando3 from XBLA, no word on the PS3 side but it wouldn't make sense to only beta test the X360 build of the game.
Check out the first gameplay footage for SSFIITHDR below SHORYUKEN!
Tuesday, February 12, 2008
Super Puzzle Fighter II

Wednesday, January 9, 2008
Free Swim's 8 PS3 titles in '08
2007 was a tough year for those of you who owned a PS3, but it's a new year and things are only gonna get better in 08! To start PS3 sales skyrocketed over this holiday season, and more recently the announcement at CES that Warner Bros. has become Blu Ray exclusive and that M$ execs have openly stated that "The fate of HD-DVD is not critical to the success of the
Xbox 360, according to
senior Microsoft officials, who have noted that the
company would consider
supporting rival technology Blu-ray if it were
victorious in the high-definition
format war."I'll be glad to have this pointless format war over so I can get back to buying movies without the hesitation of doubt that many consumers have had these last few years.
Another positive aspect for PS3 owners in 08 is the upcoming tsunami of A titles coming! Here is a list of the 8 titles (get it? 8 for 08 >.<) Free Swim is most looking forward to.
8. SSFIITHDR: FINALLY, we get to trully be World Warriors when Super Street Fighter II Turbo HD remix launches on the PS store! Capcom's flagship fighter gets a 1080p facelift with the help of Udon artists.
7.Gran Turismo 5: Polyphony Digital's Real Driving Simulator is back and if you thought GT4 was visually perfect GT5 will trully have old folks saying "that's a game!?" And online racing will happen this time!
6. GTA IV: Rockstar North is returning to Liberty City, so if you never got into the GTA series on PS2 nows your chance. This game looks sick!
5. Killzone 2: So Killzone 1 wasn't the Halo killer it was touted to be, but Guerilla is working hard to make KZ2 the PS3's exclusive FPS to envy. Fingers crossed.
4. Socom Confrontation: Opta Gonaffle Hafla meng! HD Socom going back to basics Desert Glory, Cross Roads and more in 1080p glory. Slant Six is working on the online only HD remake of the PS2's #1 online frachise. Some new features include customizable facial and physical aspects and additional themed DLable content post release.
3. Street Fighter IV: Capcom is resurecting video games most prolific fighting game. With a new art direction and a stunning new visual style will Street Fighter IV re capture the magic of Street Fighter II? I certainly hope so! HADOKEN!
2. Final Fantasy XIII: Square Enix brings the 13th chapter of it's multi-million dollar RPG frachise back exclusively to the PS3. Shiva transforms into a motorcycle O.o >gulp<
1. Metal Gear Solid 4: Guns of the Patriots / MGO: Bust out the Geritol and call your friends on the Jitterbug, Snake is returning for what might be his final mission and he's OLD! Looks like Naomi's Foxdie is kicking in and Snake reunites with Meryl Silverburg and Otacon to save the world once again from the threat of nuclear armageddon. This is a must have title and probably the best reason to own a PS3!
There you have it, Free Swims top 8 of '08, agree, disagree? Sound off, drop a comment and share your thoughts!
Monday, December 12, 2005
Game Review: SOCOM 3 US Navy Seals
online: 9/10 offline: 9/10

