"What's the Deal in Vana' Diel"
Tryptifaeris invites you to share in his adventures through the MMORPG world of Final Fantasy XI's Vana Diel. Join me as I chronical my stories of triumph and failure as I journey across the vast lands of Vana Diel. Follow along and see what paths I choose to follow, will Tryptifaeris master the mystical powers of Summoning avatars such as Shiva, Ifrit and Diablos or follow the dark path of a Dark Knight? Will Tryptifaeris' name be inscribed in Bastokan legend as the greatest adventurer or fall into darkness like the the Shadow Lord?
Tryptifaeris invites you to share in his adventures through the MMORPG world of Final Fantasy XI's Vana Diel. Join me as I chronical my stories of triumph and failure as I journey across the vast lands of Vana Diel. Follow along and see what paths I choose to follow, will Tryptifaeris master the mystical powers of Summoning avatars such as Shiva, Ifrit and Diablos or follow the dark path of a Dark Knight? Will Tryptifaeris' name be inscribed in Bastokan legend as the greatest adventurer or fall into darkness like the the Shadow Lord?
Long, long ago, an ancient race, descended from the gods, flourished inVana'diel. They traveled through the sky, extracted gold from stones, andgavebirth to grasslands across the world.But one day, they decided tobuild apathway to the divine entrance of paradise. Enraged by such a brazendisplay ofinsolence, the holy gatekeeper destroyed their path and casttheir homes to thebottom of the sea.Shortly thereafter, the goddessAltana awakened and sawthe ruin that had once been Vana'diel. Saddened, Shewept five divine tears.When the five tears fell upon the earth, they gavelife to the five races ofVana'diel.But the god Promathia saw this fromHis place in the shadows.Promathia saw fit to condemn Her work, cursing thepeople with eternal conflictamongst themselves. He created terrible beastsand spread them across the world,commanding them to fight the people ofVana'diel and occupy their minds. Neveragain would they think to open thegate of the gods.The beastmen thrived in theensuing era of darkness. Butthe demihuman Galka and Mithra, blessed with bodiespowerful enough toresist the advances of the beastmen, grew in number as well.They foughttooth and nail to cast the hordes from their homelands in an age ofunendingbattle and chaos.The Tarutaru race grew weary of the never-endingconflict, and wandered the world in search of peace. After discovering anuncharted continent, they named the land Windurst and settled down to buildabrighter future for their kin.Several decades after the Tarutaru'slongjourney had come to an end, a young Tarutaru girl lost her way in oneof themysterious towers scattered across the outskirts of Windurst. It wasthere thatthe secrets of magic were revealed to her, and this knowledgewould spread toher entire race. The Tarutaru worked as one to harness andunderstand themysterious power that had been given to them. So began theGreat Age ofMagic.Empowered by their expanding magical abilities, theTarutaru unitedthemselves as the Federation of Windurst, and worked todrive the hordes ofYagudo beastmen from their lands. The Tarutaruprospered, unified by theirknowledge of magic and the solidarity of a newfederation. It was a glorious agefor their people.But revealed secretscannot be suppressed, and theknowledge of magic slowly spread to all thepeople of Vana'diel. Within a shorttime, other races - and even beastmen -began to employ magic techniques forthemselves.Filled with regret, theTarutaru entered an era of isolation.They closed their borders to all buttheir longtime friends, the Mithra. And so,a once-proud civilization becamemore and more out of touch with the rest of theworld.The use of magicbrought both happiness and conflict to the other races ofVana'diel. Perhapsthe most satisfied were the proud Elvaan, who made their homein the Kingdomof San d'Oria in the northern reaches of the old continent. WiththeTarutaru monopoly on magic broken, the Elvaan were able to create powerfulorders of knights who feared no adversary.Beastmen strongholds andTarutaruvillages alike fell before the power of the knights of San d'Oria.Within ashort time, nearly the entire Quon continent had come under Sand'Oriancontrol.But pride comes before the fall.The nation of Bastok,founded by theHume and Galka races, lay on the southern edge of the Quoncontinent. Fortifiedby the growing economic and intelligence-gatheringabilities of the Hume race,Bastokan forces crushed the elite San d'Orianknights at the Second Battle ofKonschtat. Cutting-edge firearms technologyturned the tide of battle andcemented victory for the people of Bastok.This humiliating defeat sent theKingdom of San d'Oria into an age ofinternal turmoil and civil war. Piece bypiece, territories that the Elvaanhad conquered slipped from their grasps.Thefall of the Kingdom of Sand'Oria ushered in an era of prosperity for theRepublic of Bastok.Humetradesmen spread across Vana'diel in anunprecedented era of economicdevelopment. Bastok's fortunes grew as Humes soldproducts forged from theprecious metals and rare ores extracted from theirmines. The trend onlyaccelerated with the appearance of the engineering geniusnamed Cid. Everpractical, the Humes set about creating another nation-state:the GrandDuchy of Jeuno. Jeuno had long been a tiny fishing town on an isolatedisland between the two continents. The construction of great bridgestransformedthe sleepy village into a teeming metropolis of trade andindustry.The one knownonly as the Shadow Lord appeared without warning, andhis name remainssynonymous with terror to this day. Consumed by hatred ofall living things, heenlisted the beastmen and employed them insimultaneous attacks against thenations of Vana'diel. So began the CrystalWar.After years of peace andprosperity, the nations fell one afteranother, unable to halt the relentlessonslaught. The nightmare spreadacross the lands of Vana'diel likehellfire.In response to theseemingly unstoppable beastmen assault, GrandDuke Kam'lanaut of Jeunoconvinced the people of San d'Oria, Windurst, andBastok to unite as theAllied Forces of Altana - and defeat the beastmen onceand for all.Astalemate ensued for some time. Finally, at the legendaryBattle of Jeuno,the Allied Forces of Altana were able to gain the upper hand.They claimedtotal victory over the beastmen at the merciless Battle ofXarcabard.Finally, the heroes of the five races cornered the Shadow Lord inhisstronghold of Castle Zvahl, where Volker, champion of Bastok, deliveredthefinal coup de grace.Thus the Crystal War drew to an end, withvictory marredby the uncountable corpses scattered throughout thedevastated lands and citiesof Vana'diel.Although the war had ended, thelong-suffering nations of Vana'dielpledged to maintain their alliance. Eachnation built a consulate in theirsister countries. The Duchy of Jeunounveiled enormous airships based on ancienttechnology, bringing the nationsof Vana'diel closer together, and promising anew era of peace andprosperity.Or so the nations of the world had hoped.Inreality, thebeastmen had regrouped and continued to construct strongholdsthroughout theworld. Although they lacked the organization of previous eras,they launcheda new campaign of looting, plundering, and terror against thepeople ofVana'diel.Still, the three great nations continued to mistrust oneanother. Rather than dispatching their own forces to deal with the beastmenthreat, they began to employ a new generation of independent youth to dealwiththe situation on an individual level.These stalwart people arecalledadventurers. They are intrepid souls who follow their own beliefs,moving freelyfrom city to city in spite of their own nationalallegiances.Truly, it is thedawn of a new era in Vana'diel history.
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