Friday, June 10, 2011

SSX @ E3 2011


I've been following this game since it was announced a few months back and I'm super uber psyched by this trailer! 
Here's some 411 from a member of Merqurycity.com an SSX fansite.
http://www.merqurycity.com/ssx_forum...hp?f=18&t=9029











-There are a lot of f***ing mountains in this game.
-The menu is great.
-Mountains are not open sandboxes. Topographic data is (presumably) being used as the foundation for enclosed levels and the 3D skyboxes. They'll probably make it so there's no need for an "Out of Bounds" reset thing, but the tracks do have boundaries. I think this is a good move on their part.
-The boarding feels more weighty than past games, like the characters preserve momentum (no spinning on a dime just by holding left or right).
-The trick-system and controls are yet to be nailed down.
-You can use either the R stick or X/A button to jump.
-Steering and winding spins/flips is (for now) all on the L stick.
-You select loadouts for each event, which has at least enough flexibility to require a "chance of success" metric.
-I had fun playing it.
-The game is still early in production. Keep requesting features and giving feedback, because the game can and will change!